SSS - Version History
>> BACKUP ALL CODE BEFORE UPDATING <<
2.5.0f1
- Added Stick to Trigger to both 2D and 3D Sticky Stick Stuck
- Added example of Stick to Trigger in the FPS scene using your hands
- Cleaned up some unwanted getcomponent memory usage
- Fixed some misc bugs around parenting
2.1.1f1
- Fixed FPS prefab sound issue.
- Fixed some scene issues for newer versions of unity.
- Updated resurgam logo.
- Fixed asset store link.
2.1.0f1
- Added Configurable joint type to 3D
- Added more 2D joint types
2.0.2f1
- Added MassScale propertie for joints
- Added ConnectedMassScale propertie for joints
- Updated web links in toolbar
2.0.1f1
- Updated content to Unity 5.6.0f3
- Added feature/refactored 'Filter Properties' now can be filtered by 'Physic Material Filter' and a new 'Layer Mask Filter', also Memory Optimization when using Filters.
- Updated some of how the SSS events get fired.
- Reorg folder structure for easily extracting out unwanted examples when importing SSS.
2.00f2
- Moved Tools->SSS to Tools->Resurgam Studios->SSS.
- Re-organized folder structure for bundle package.
- Changed Icon logic to work with new folder structure.
2.00f1
- Added SendMessage & Action Events for Stick, UnStick, and Break events.
- Hing joints have been fixed, but only work in Unity 5.4 and up.
- Updated SSS Enable logic.
- Added Pause propertie.
- Added/Updated a lot of missing joint properties.
- Updated Logo, and GUI for SSS component.
2.00b2
- Added Filter Properties to both 2D and 3D Sticky Stick Stuck
- Renamed StickyStickStuck class to SSS
- Renamed StickyStickStuck2D class to SSS2D
2.00b1
- Initial start of the beta version 2